IP Matching for Existing Games
We review your catalog, prototypes, and evergreen systems to identify entertainment, creator, character, and consumer brands that could create a natural licensed edition or line extension.
Best in Play acts as an extension of your publishing team, finding intellectual properties for games you already own, bringing you packaged licensed products with approvals in place, sourcing outside designs, and stepping into leadership gaps when you need experienced games executives now.
Publishers often have strong game systems that could reach a larger audience with the right property attached. We work in both directions: identifying IPs that can elevate an existing design, and building licensed opportunities that arrive much closer to a publishable product. The goal is simple: reduce the distance between a good idea and a deal you can actually make.
Use Best in Play for a single opportunity or as an embedded extension of your product, licensing, inventor relations, or executive team.
We review your catalog, prototypes, and evergreen systems to identify entertainment, creator, character, and consumer brands that could create a natural licensed edition or line extension.
We can bring opportunities where the game concept and IP are already aligned, with licensor conversations and approvals advanced before the project reaches your acquisition team, reducing friction and uncertainty.
Replace or supplement a traditional inventor-relations department with an experienced external team that sources, evaluates, filters, develops, and presents outside game concepts against your actual acquisition needs.
Tell us the audience, format, price point, category, mechanism, or brand need. We can search our designer network for projects that fit the brief instead of asking your team to sort through an open submission funnel.
When a senior games role is vacant or temporarily overloaded, Best in Play can step in with experienced leadership across product strategy, licensing, development, operations, team management, and partner relationships.
For shorter engagements, we provide senior-level guidance on portfolio strategy, acquisitions, licensing, crowdfunding, product roadmaps, organizational structure, development pipelines, and go-to-market decisions.
You do not always need another department. Sometimes you need the right people plugged into the problem.
Our team brings experience in game design, publishing, licensing, manufacturing, crowdfunding, retail, business development, and company leadership. That lets us evaluate opportunities not just for creative merit, but for whether they make sense as products, fit a catalog, can survive production, and have a realistic path to market.
We bring you projects against a defined need, rather than adding more noise to the submission pile.
We can start with your game and find an IP, or start with an IP and bring you a product that fits it.
Add senior expertise or acquisition bandwidth when you need it without immediately adding permanent headcount.
Creative, operational, licensing, manufacturing, and market considerations are evaluated together.
The relationship can be opportunity-specific or fully embedded. We can solve one sourcing problem, support an ongoing pipeline, or temporarily take responsibility for a function or leadership role.
Looking for an IP for an existing title? Need a game for a particular category, audience, or license? We source and package opportunities around the brief.
Use Best in Play as an ongoing external resource for inventor relations, designer sourcing, licensing opportunities, development support, or portfolio-building work.
We can assume temporary executive or departmental responsibility, stabilize the work, keep projects moving, and help bridge the organization to its permanent solution.
We work backward from your catalog, strategy, resources, and market goals. That gives us a much better filter for what we source, package, recommend, or take ownership of.
Understand the gap: product, IP, acquisition pipeline, leadership, bandwidth, or strategy.
Review your catalog, audience, commercial constraints, internal resources, and decision criteria.
Identify games, designers, IP, partners, or executive solutions that fit the actual brief.
Develop the opportunity far enough that your team can evaluate it quickly and intelligently.
Support the deal, development, function, or interim role through the point where you want ownership back.
Some publisher relationships begin with a single licensed edition. Others begin because the company needs more inventor-relations capacity or an experienced executive in a vacant seat. The model is deliberately flexible.
Show us the catalog, the brief, the open role, or the problem you are trying to solve. We can usually tell pretty quickly where Best in Play can create useful capacity.